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Drawing a Normal Map for a Texture

Drawing a Normal Map for a Texture

This tutorial will demonstrate how to use a combination of Normal Editor and Map Generation skills to draw a custom normal map for an existing texture map. Before starting you should ensure that you have at least ShaderMap version 3.0.3 installed. In this example we...
Generate a Normal Map from Two Displacement Maps

Generate a Normal Map from Two Displacement Maps

This tutorial will demonstrate how to use ShaderMap 3 to create two displacement maps from a single source image. The displacement maps will then be used to generate two unique tangent space normal maps. Finally, the normal maps will be combined to create a single...