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Drawing a Normal Map for a Texture

Drawing a Normal Map for a Texture

This tutorial will demonstrate how to use a combination of Normal Editor and Map Generation skills to draw a custom normal map for an existing texture map. Before starting you should ensure that you have at least ShaderMap version 3.0.3 installed. In this example we...
Sharpening Edges with Map Masks

Sharpening Edges with Map Masks

When converting an existing texture to a displacement map sharp edges can be lost due to the nature of the displacement conversion process. Take a look at the window example below.  The diffuse image is converted to displacement then the displacement converted to...
Generate a Normal Map from Two Displacement Maps

Generate a Normal Map from Two Displacement Maps

This tutorial will demonstrate how to use ShaderMap 3 to create two displacement maps from a single source image. The displacement maps will then be used to generate two unique tangent space normal maps. Finally, the normal maps will be combined to create a single...