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Creating and Using Project Templates

Creating and Using Project Templates

Before ShaderMap 3.0.4 if you wanted to reuse a complicated project setup for a different source map you had a couple of options available to you. First you would need to load the original project then do one of the following: Right Click the project source node then...
Normal Map Photography

Normal Map Photography

In this tutorial you will learn how to use ShaderMap to create a normal map from four photographs of an object. This tutorial is intended to be used with ShaderMap 3.0.4 and up. Below is a list of items you will need to create photos which can be turned into normal...
Drawing a Normal Map for a Texture

Drawing a Normal Map for a Texture

This tutorial will demonstrate how to use a combination of Normal Editor and Map Generation skills to draw a custom normal map for an existing texture map. Before starting you should ensure that you have at least ShaderMap version 3.0.3 installed. In this example we...
Creating an Albedo Map from a Photographic Texture

Creating an Albedo Map from a Photographic Texture

In this tutorial you’ll learn how to create an albedo map from a photographic texture using ShaderMap. Albedo maps are commonly used in Physically-Based Rendering and serves as the color input also know as the diffuse map. “An albedo map defines the color...
Generate a Normal Map from Two Displacement Maps

Generate a Normal Map from Two Displacement Maps

This tutorial will demonstrate how to use ShaderMap 3 to create two displacement maps from a single source image. The displacement maps will then be used to generate two unique tangent space normal maps. Finally, the normal maps will be combined to create a single...