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Normal Map Photography

Normal Map Photography

In this tutorial you will learn how to use ShaderMap to create a normal map from four photographs of an object. This tutorial is intended to be used with ShaderMap 3.0.4 and up. Below is a list of items you will need to create photos which can be turned into normal...
Drawing a Normal Map for a Texture

Drawing a Normal Map for a Texture

This tutorial will demonstrate how to use a combination of Normal Editor and Map Generation skills to draw a custom normal map for an existing texture map. Before starting you should ensure that you have at least ShaderMap version 3.0.3 installed. In this example we...
Sharpening Edges with Map Masks

Sharpening Edges with Map Masks

When converting an existing texture to a displacement map sharp edges can be lost due to the nature of the displacement conversion process. Take a look at the window example below.  The diffuse image is converted to displacement then the displacement converted to...
Creating an Albedo Map from a Photographic Texture

Creating an Albedo Map from a Photographic Texture

In this tutorial you’ll learn how to create an albedo map from a photographic texture using ShaderMap. Albedo maps are commonly used in Physically-Based Rendering and serves as the color input also know as the diffuse map. “An albedo map defines the color...
Expanding Island Borders on Source Maps

Expanding Island Borders on Source Maps

This tutorial will demonstrate how to create smooth edges when generating displacement and normal maps from textures with UV islands. Ordinarily when importing a source map with islands hard edges can appear on the Normal Map. See below: To overcome this artifact we...